AD-SUPPORTED RELEASE · IN PREPARATION
Paint
Waves
Hold to grow Pulsi’s ring. Release on the moving Paint Monsters. Cover the arena before time runs out.
Planned for iPhone and iPad · Initial storefront rollout: US, Australia, New Zealand, Japan and Singapore
FULL CAMPAIGN64 levels free
OFFLINE-FIRSTNo account required
ADS WITH BOUNDARIESNever during a run
FAIR PLAYCosmetics give no power
A TINY WORLD FULL OF COLOUR
Read the motion.
Find the moment.
Every screen shown here comes from the current development build. Interface and content may change before release.
HOW TO PLAY
One gesture.
Three decisions.
- 01
Hold
Grow the visible pulse ring and read how the creatures move.
- 02
Release
Let go when coloured monsters touch the band. Timing paints; guessing misses.
- 03
Cover
Paint 60% of the arena before the clock expires, then return for mastery.
PLANNED FREE-TO-PLAY MODEL
Every world is free.
Ads stay in their lane.
All 16 worlds and 64 levels are planned to remain playable without a purchase. The campaign works offline after download; ads and optional rewards simply wait until a connection is available.
The optional Founder Pack is planned at a US base price of $3.99. Apple sets the final local price, currency and tax in each storefront.
FREE CAMPAIGN16 worlds · 64 levels
OPTIONAL REWARDSDouble run coins or collect a shop bonus
LIMITED BREAKSOnly after leaving Results · never mid-run
FOUNDER PACKRemoves interruption ads · includes cosmetics
NEVERSubscription · paid power · account gate
PRIVACY MODE STAYS VISIBLE
Your progress stays close.
Paint Waves has no account system or separate gameplay analytics. Google AdMob may process limited advertising, device and technical data to deliver and measure non-personalized ads. We do not request Apple’s App Tracking Transparency permission or use IDFA for cross-app tracking.