LOGOSMIND

AD-SUPPORTED RELEASE · IN PREPARATION

Paint
Waves

Hold to grow Pulsi’s ring. Release on the moving Paint Monsters. Cover the arena before time runs out.

APP STORE · COMING SOON GET SUPPORT

Planned for iPhone and iPad · Initial storefront rollout: US, Australia, New Zealand, Japan and Singapore

FULL CAMPAIGN64 levels free

OFFLINE-FIRSTNo account required

ADS WITH BOUNDARIESNever during a run

FAIR PLAYCosmetics give no power

A TINY WORLD FULL OF COLOUR

Read the motion.
Find the moment.

Every screen shown here comes from the current development build. Interface and content may change before release.

Paint Waves home screen with Pulsi and the Start Wave button
CHOOSE YOUR NEXT WAVE
Paint Waves arena showing Pulsi, colourful monsters and the timing ring
HOLD · RELEASE · PAINT
Paint Waves level screen with world and level previews
FOLLOW YOUR PAINT PATH

HOW TO PLAY

One gesture.
Three decisions.

  1. 01

    Hold

    Grow the visible pulse ring and read how the creatures move.

  2. 02

    Release

    Let go when coloured monsters touch the band. Timing paints; guessing misses.

  3. 03

    Cover

    Paint 60% of the arena before the clock expires, then return for mastery.

PLANNED FREE-TO-PLAY MODEL

Every world is free.
Ads stay in their lane.

All 16 worlds and 64 levels are planned to remain playable without a purchase. The campaign works offline after download; ads and optional rewards simply wait until a connection is available.

The optional Founder Pack is planned at a US base price of $3.99. Apple sets the final local price, currency and tax in each storefront.

FREE CAMPAIGN16 worlds · 64 levels

OPTIONAL REWARDSDouble run coins or collect a shop bonus

LIMITED BREAKSOnly after leaving Results · never mid-run

FOUNDER PACKRemoves interruption ads · includes cosmetics

NEVERSubscription · paid power · account gate

PRIVACY MODE STAYS VISIBLE

Your progress stays close.

Paint Waves has no account system or separate gameplay analytics. Google AdMob may process limited advertising, device and technical data to deliver and measure non-personalized ads. We do not request Apple’s App Tracking Transparency permission or use IDFA for cross-app tracking.